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ClientEvent

A client event. Constructed by Event.

Methods

Fire

lua
ClientEvent.Fire<T...>(
    self: ClientEvent<T...>,
    ...: T... -- Args
) → ()

Fires data to the server.

On

lua
ClientEvent.On<T...>(
    self: ClientEvent<T...>,
    Callback: (Args) → void
) → () → () -- Used to disconnect

Listens to data from the server.