Skip to content

ClientEvent ​

A client event. Constructed by Event.

Methods ​

Fire ​

lua
ClientEvent.Fire<T...>(
    self: ClientEvent<T...>,
    ...: T... -- Args
) → ()

Fires data to the server.

On ​

lua
ClientEvent.On<T...>(
    self: ClientEvent<T...>,
    Callback: (Args) → void
) → () → () -- Used to disconnect

Listens to data from the server.