ClientEvent
A client event. Constructed by Event.
Methods
Fire
lua
ClientEvent.Fire<T...>(
self: ClientEvent<T...>,
...: T... -- Args
) → ()Fires data to the server.
On
lua
ClientEvent.On<T...>(
self: ClientEvent<T...>,
Callback: (Args) → void
) → () → () -- Used to disconnectListens to data from the server.
Riptide